Slimesuc
Slimesuc is a silly puzzle-platformer game based on physics. Developed for the GMTK2024, with the theme "Build to scale".
The objective of the game is to reach the exit of each level by modifying the size of the player and the different objects to create a path.
The player can suck in objects and store them inside their mouth or spit them to relocate them. While holding an object the player will grow in size, changing how they move, and shrinking back after spitting. When two objects of the same size collide they will combine into a bigger object, have fun!
The game has 10 levels and each level has a collectable (there's a surprise at the end if you get them all!).
THEME OF THE GAME JAM: "Build to scale". In the game the player can change their size, affecting the player controller and moveset. The different objects can be combined or divided to alter their size too. The goal of the game is to reach the stairs, building a path however you can.
Game made by Zumito Games, a for fun studio composed by David López(Programmer) and Daniel Piqueras (Art & Design).
Special thanks to Kai Pérez for the silly sounds and brainstorming ideas <3
Music by Irisidk11 (SoundCloud), sounds by Kenney.
Status | Prototype |
Platforms | HTML5, Windows |
Authors | David López, Vaalaras |
Genre | Puzzle, Platformer |
Made with | Unity |
Tags | 2D, Cute, Game Maker's Toolkit Jam, Physics, Pixel Art, Puzzle-Platformer, Short, Slime |
Comments
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I LOVE the art. It's so cute! And the sound of that little thing when it's sucking it's too funny! The mechanics are pretty cool and it fits the theme of the jam perfectly. Good job and good luck <3
Great job! Simple, cute with a really good levels design too.
The sound for "sucking" is something that I didn't know that I needed xD Nice game!